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PUBLIC DATA DEFINITIONS

NVIDIA KPI & segment coverage

Operating KPI and segment definitions available for NVIDIA (NVDA) through the VizualStocks API.

NVDA20 metric seriesCatalog checked 2026-10-28

Active metrics 14

COMPANY KPI

AI Clouds Industrial And Enterprise Revenue

Revenue from AI cloud providers, industrial customers, and enterprise customers within NVIDIA's Data Center reporting.

aiCloudsIndustrialAndEnterpriseRevenue
Frequency
quarterly / annual
Reported history
Q1'24 — Q2'26
History endpoint
SEGMENT

China (Including Hong Kong) Revenue

NVIDIA revenue from direct customers headquartered in China, including Hong Kong. It does not necessarily represent shipments to China or demand from Chinese end users because distributors and system builders may resell the products elsewhere.

chinaIncludingHongKongRevenue
Frequency
quarterly / annual
Reported history
Q1'14 — Q2'26
Unit
USD
History endpoint
SEGMENT

Compute and Networking Operating Income

Operating income from NVIDIA's Compute & Networking segment, which includes Data Center accelerated computing, networking and AI software plus automotive computing and autonomous-driving solutions. It includes costs assigned or allocated to the segment but excludes stock compensation, corporate infrastructure, acquisition costs and other enterprise-level items reconciled separately.

computeAndNetworkingOperatingIncome
Frequency
quarterly / annual
Reported history
Q1'19 — Q2'26
Unit
USD
History endpoint
SEGMENT

Compute and Networking Revenue

Revenue from NVIDIA's Compute & Networking reportable segment, including Data Center compute and networking platforms, AI software and solutions, and automotive computing and autonomous-driving products. This accounting segment is broader than the Data Center market-platform revenue shown separately.

computeAndNetworkingRevenue
Frequency
quarterly / annual
Reported history
Q1'19 — Q2'26
Unit
USD
History endpoint
SEGMENT

Data Center Revenue

Revenue from NVIDIA's Data Center market platform, including accelerated-computing processors and systems, networking infrastructure, AI and high-performance-computing software, and related services. It serves cloud providers, AI model builders, enterprises and public-sector customers and is split into Hyperscale and AI Clouds, Industrial & Enterprise in NVIDIA's current presentation.

dataCenterRevenue
Frequency
quarterly / annual
Reported history
Q1'14 — Q2'26
Unit
USD
History endpoint
COMPANY KPI

Edge Computing Revenue

Revenue from NVIDIA computing platforms deployed outside centralized data centers, including consumer PCs and gaming, RTX workstations, automotive systems, and embedded or robotics applications. NVIDIA introduced Edge Computing as its broad non-Data-Center market platform in fiscal 2027.

edgeComputingRevenue
Frequency
quarterly / annual
Reported history
Q1'25 — Q2'26
History endpoint
SEGMENT

Graphics Operating Income

Operating income from NVIDIA's Graphics segment, which covers GeForce GPUs for gaming and PCs and Quadro/NVIDIA RTX GPUs for enterprise workstations. It includes assigned and allocated segment costs but excludes corporate and other enterprise-level expenses reconciled outside the segment.

graphicsOperatingIncome
Frequency
quarterly / annual
Reported history
Q1'19 — Q2'26
Unit
USD
History endpoint
SEGMENT

Graphics Revenue

Revenue from NVIDIA's Graphics reportable segment, including GeForce GPUs for gaming and PCs and Quadro/NVIDIA RTX GPUs for professional workstations. It is an accounting segment and should not be confused with the former Gaming or Professional Visualization market-platform categories.

graphicsRevenue
Frequency
quarterly / annual
Reported history
Q1'19 — Q2'26
Unit
USD
History endpoint
COMPANY KPI

Hyperscale Revenue

Data Center revenue from large cloud and internet-platform customers that NVIDIA classifies as hyperscalers. Together with AI Clouds, Industrial & Enterprise, it makes up NVIDIA's Data Center market-platform revenue under the presentation introduced in fiscal 2027.

hyperscaleRevenue
Frequency
quarterly / annual
Reported history
Q1'24 — Q2'26
History endpoint
SEGMENT

Other Countries Revenue

NVIDIA revenue from direct customers headquartered outside the United States, Taiwan, and China including Hong Kong. It is a residual headquarters-based category, so it does not identify the end user's location or the product's shipping destination.

otherCountriesRevenue
Frequency
quarterly / annual
Reported history
Q1'14 — Q2'26
Unit
countries
History endpoint
COMPANY KPI

Remaining Performance Obligations

Value of contracted customer commitments not yet recognized as revenue at period end.

remainingPerformanceObligations
Frequency
quarterly / annual
Reported history
Q1'18 — Q2'26
Unit
USD
History endpoint
COMPANY KPI

Remaining Performance Obligations Expected Within 12 Months

Percentage of NVIDIA's remaining performance obligations at period end that the company expects to recognize as revenue during the next 12 months.

remainingPerformanceObligationsExpectedWithinNextTwelveMonths
Frequency
quarterly / annual
Reported history
Q1'18 — Q2'26
Unit
percent
History endpoint
SEGMENT

Taiwan Revenue

NVIDIA revenue from direct customers headquartered in Taiwan. Because those customers include manufacturers and distributors that can serve buyers elsewhere, the metric is not the same as Taiwanese end demand or shipments into Taiwan.

taiwanRevenue
Frequency
quarterly / annual
Reported history
Q1'14 — Q2'26
Unit
USD
History endpoint
SEGMENT

United States Revenue

NVIDIA revenue from direct customers headquartered in the United States. It can include products ultimately used or shipped abroad, so it measures direct-customer headquarters rather than U.S. end-user demand.

unitedStatesRevenue
Frequency
quarterly / annual
Reported history
Q1'14 — Q2'26
Unit
USD
History endpoint

Discontinued historical metrics 6

SEGMENT

Automotive Revenue

Legacy market-platform revenue from NVIDIA's DRIVE hardware, software and development services for automated driving, in-vehicle computing and electric vehicles. NVIDIA stopped separately reporting this category after fiscal Q4 2026 when it adopted the Data Center and Edge Computing presentation.

automotiveRevenue
Frequency
quarterly / annual
Reported history
Q1'14 — Q4'25
Unit
USD
History endpoint
SEGMENT

Gaming Revenue

Legacy market-platform revenue from GeForce RTX GPUs for desktop and laptop gaming PCs, the GeForce NOW cloud-gaming service, and console system-on-chip and development work. NVIDIA stopped separately reporting this category after fiscal Q4 2026 when it moved to the broader Edge Computing platform.

gamingRevenue
Frequency
quarterly / annual
Reported history
Q1'14 — Q4'25
Unit
USD
History endpoint
SEGMENT

OEM and Other Revenue

Legacy catch-all market-platform revenue from OEM products and activities not assigned to NVIDIA's Data Center, Gaming, Professional Visualization or Automotive categories. NVIDIA stopped separately reporting it after fiscal Q4 2026 when the company adopted its Data Center and Edge Computing presentation.

originalEquipmentManufacturerAndOtherRevenue
Frequency
quarterly / annual
Reported history
Q1'14 — Q4'25
Unit
USD
History endpoint
SEGMENT

Other EBIT

Negative reconciliation from NVIDIA's combined segment operating income to consolidated operating income for stock-based compensation, unallocated corporate expenses, acquisition-related costs and other enterprise-level items. The amount is not revenue from an additional business segment.

otherOperatingIncomeReconciliation
Frequency
quarterly / annual
Reported history
Q1'14 — Q2'26
Unit
USD
History endpoint
SEGMENT

Professional Visualization Revenue

Legacy market-platform revenue from NVIDIA RTX PRO GPUs and software used for design, engineering, digital-content creation and other professional workstation workloads. NVIDIA stopped separately reporting this category after fiscal Q4 2026 when it moved to the broader Edge Computing platform.

professionalVisualizationRevenue
Frequency
quarterly / annual
Reported history
Q1'14 — Q4'25
Unit
USD
History endpoint
SEGMENT

Singapore Revenue

Revenue historically attributed to direct customers headquartered in Singapore, regardless of the end customer's location or where products were shipped. NVIDIA no longer identifies Singapore separately in its current geographic table, so this is a discontinued geography rather than a measure of current Singapore end demand.

singaporeRevenue
Frequency
quarterly / annual
Reported history
Q1'23 — Q1'26
Unit
USD
History endpoint